As part of the preparations for the ‘Cyberpsychology, Cybertherapy and Social Networking’ Conference which will be held in IADT on June 27-29th 2016, IADT was visited by Prof. Brenda Wiederhold, the Editor in Chief of the ‘Cyberpsychology, Behavior and Social Networking’ Journal, and one of the most influential authors, researchers and practitioners in the field of cyberpsychology.
Prof. Wiederhold gave a talk titled ’20 years of Virtual Reality and Biofeedback: A View from the Trenches’.
20 Years of Virtual Reality and Biofeedback: A View from the Trenches
During this talk, Prof. Wiederhold discussed her use of VR and biofeedback for anxiety, stress, trauma and chronic pain over the past two decades. She described how these treatments are beginning to be translated into the home setting with the advent of more affordable, portable technologies. Prof. Wiederhold also discussed her pivotal role in the advancement of the field of Cyberpsychology, particularly focusing on her work with the ‘CyberPsychology, Behavior & Social Networking’ Journal which she is Editor-in-Chief of, the ‘Cyberpsychology, Cybertherapy and Social Networking (CYPSY)’ Conference, and the ‘International Association of Cyberpsychology, Training and Rehabiltation (iACToR).
Prof. Brenda K. Wiederhold is Executive Director of the Virtual Reality Medical Center (VRMC), a professional medical corporation with offices in San Diego and Los Angeles, California and as Chief Executive Officer of the Interactive Media Institute, a non-profit organization dedicated to furthering the application of advanced technologies for patient care. She is also a professor in the Department of Psychiatry at UCSD. Dr. Wiederhold is a licensed clinical psychologist and has a doctorate in Clinical Health Psychology, as well as national certification in both biofeedback and neurofeedback. She is Editor-in-Chief of the Cyber Psychology, Behavior, & Social Networking Journal and is recognized as a national and international expert in the treatment of anxiety, panic and phobias with virtual reality exposure and cognitive-behavioral therapy, having completed over 3,000 VR therapy sessions.